Incursors
Open the Rift. Hold the Core.
Incursors force unstable sites open. Carry the Rift Core, take space, and protect the opening until the breach holds.
- Rift Core carry
- Site execution
- Cast entries
A 5v5 tactical shooter where humanoid aliens fight with precise gunplay and hand-cast utility over an unstable Rift Core. Guns win fights. Casts shape space. The Rift decides the round.
Two sides · one objective
Open the Rift. Hold the Core.
Incursors force unstable sites open. Carry the Rift Core, take space, and protect the opening until the breach holds.
Deny. Retake. Seal.
Wardens hold the fracture. Lock down angles, stall the opening, and seal the Rift Core before the breach becomes permanent.
The game
Original alien firearms with distinct recoil, spread and rift-tech penetration. Precise, readable, skill-based gunplay decides every duel.
Hand-cast tactical utility - Veil, Flare and Pulse. Bought like utility, never hero powers. They support your aim, they don’t replace it.
Incursors carry and open the Rift Core. Wardens seal it before the breach holds. The same proven tactical loop, a world of its own.
No download. Server-authoritative competitive combat, in the lobby in seconds. Sign in once, play anywhere.
Hand-cast utility
Vision Denial
Channel rift mist that blocks line of sight. Cross sightlines, execute sites, and isolate fights.
Blind & Entry
A casted burst of alien light that blinds anyone looking at it. Force angles open and breach a site.
Recon
A short supernatural scan that reveals limited, fair information. Clear corners and confirm presence.
The arsenal
Active map rotation
Two Rift sites, one contested mid. Tight A-Long duels, slow B-Tunnel executes, and a mid lane that decides who reaches the Core. Learn every angle.
No download · No cost · Just aim
Runs in your browser · Server-authoritative combat · 16+